Dreadmire is a VR dungeon crawler with a focus on turn-based combat.

This is our development blog where you will find the newest updates on the development of Dreadmire.

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Morale and attack of oppotunity Lasse Tassing This week several gameplay elements were implemented. First off the morale system, where player characters can gain or loose morale based on game events. The morale of a character affects the damage roll when attacking. Lower morale will lead to a lesser chance of getting a high damage roll (it will never be impossible, though). Then follows the attack of opportunity (or zone of control) mechanic, where all
Volumetric Effects Lasse Tassing http://www.playdreadmire.com/wp-content/uploads/2017/11/Dreadmire-_Curse_Explosion_Effect.webm   http://www.playdreadmire.com/wp-content/uploads/2017/11/Dreadmire_-_Fire_Explosion_Effect.webm   Originally traps were supposed to be implemented. However, what started out as a quick prototype idea, actually ended up with working volumetric fire and smoke effects. This is a huge improvement over the 2D billboard-based effects used in most games and really creates immersive effect in VR. I found a lot of useful tricks while prototyping this and hopefully I will make a full blogpost about it
Haven Frederik Bager I made a new concept for the home town in the game. The town will allow the player to sell and buy items, receive quests, chose your party members and travel to dungeons. In this new concept, the town is build around a large tower. The different shops and interactable buildings will have a floor each, that will evolve and expand as you progress in the game. One Heavy Pigman Anders Bruhn
Ai spotting and UI overhaul Lasse Tassing This week the AI spotting was changed to have two zone: An instant spot zone, where you get immediately spotted upon entering and a spot zone where you only get spotted, if you end your turn there. This required some major changes in the AI code, because enemies now react out of turn.   The game UI also got an overhaul, adding new path graphics and created a
Our vision with Dreadmire is to create an experience on virtual reality platforms that provides the depth and replayability of hardcore games on the PC market. We think that there is a solid demand for games that are more than just gimmick experiences teasing what the VR platforms are capable of. We want to go all the way and create a spectacular experience with a captivating universe that the player can sink themselves into and
Welcome to Dreadmire We are Bölverk games and we are developing a game called Dreadmire for VR platforms. Dreadmire is a turn-based dungeon crawler set in a ruthless world of despair. Lead your heroes into the darkness, where every decision could mean the difference between life and death. Take control of a group of heroes and battle through dungeons while managing items, skills and the your roster of heroes. As the heroes gain more experience