DEVBLOG 28

prototype build

We have released a prototype build which you can download right now and play!

It is an early build aimed at testing character movement mechanics and interactions. As a result, a lot of mechanics, information, features, feedback and polish is missing in this prototype build.

Head over to our Discord community to download the build:

https://discord.gg/UpRAn72

We appreciate your feedback!

Link to full resolution of this A4 poster:

http://www.playdreadmire.com/wp-content/uploads/2018/05/DreadmireA4FrontPage.jpg

Rewards and a demon-guy!

FREDERIK KEGLBERG AND MIKKEL DUNKERLEY:
SOUND DESIGN

This week has been a short one, but we produced some cool things, nevertheless!

Mikkel has been making the entire audio for the loot chamber, in which you are rewarded for your achievements in the realms. This includes a shimmering crystal, a pulsating corruption orb, a chest flying through the air, dark ambience and much more. It’s getting real cool, and we can’t wait for you to hear it!

I’ve worked on the voice-over for this giant Demon/God, once again. We have found our candidate voice actor (at least for now, nothing is final) and he is really doing a nice job!
Processing his voice is a lot of fun, and he sounds awesome, to put it mildly. It is a bit tough though, not to make him sound like a cliché-demon-guy, but I think I almost kinda nailed it now. Almost. Kinda.

Last week we made sounds for most of the abillities, here’s one of them for you to check out! https://youtu.be/LMOsjrqkvAU

MARK SKOVRUP:
3D MODELLING

For this week, I started out by modifying an earlier 3D model. The goal was to make a corrupted version of this guy. I handpainted some diffuse textures for it afterwards. I also did some textures for a nice bookshelf.

KRISTIAN GRIMM:
3D MODELLING

This week I continued working on the corruption for the enviroment. I also started to scuplt one of the loot chests! Still a work in progress.

 

 

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